Thrawn #5

Thrawn #5 (of 6)

Writer: Jody Houser
Artist: Luke Ross
Colorist: Nolan Woodard
Letterer: Clayton Cowles
Cover Artist: Paul Renaud
Variant Cover: Rafael Albuquerque, and Laura Martin

Thrawn #5 is a very dialog heavy game of cat and mouse as Thrawn plays a dangerous game with Nightswan. In a battle for Batonn, they try to out maneuver each other, with Thrawn angling for intelligence so he can better prepare himself for the final blow. There’s not a ton of action, but it does setup the series for the end game.

The issue opens with Imperial Admiral Durril’s failed assault on Batonn. Meanwhile, Thrawn and Vanto gain access to a ship Nightswan is on. Thrawn uses this as an opportunity to gain some intel. Afterwards, the Empire re-assigns Thrawn for the main attack on Batonn, and Pryce joins him as she is trying to rescue her parents from the planet. This leads to the whole subplot where she goes down their undercover, infiltrates the rebel forces down there so they can sabotage the shield, and locates her parents so they can be extracted. The issue wraps with Thrawn making contact with Nightswan and requesting a face-to-face meeting.

It’s a lot of story to try and boil down into a comic. As such, there’s a lot of dialog in this issue, more so than what you usually find in a comic. That also means there’s not as much action. And since it is an adaptation of a book, and not everything can be crammed in from the intricate story Timothy Zahn laid out, it does present some complications with the logic of the story. Not everything makes sense. You kind of just have to go along with it and not question the actions of the characters. It makes for a somewhat add, overly complicated tale with characters making overly complicated decisions. Nothing really seems linear or logical. I’m not sure it’s a flaw with the story, so much an odd quirk.

The artwork is okay. There’s a lot of dot shading in this issue, but all of the layouts are well done. The character work looks great, but there was one issue during the hologram meeting of the admirals where one dialog bubble was coming from the wrong admiral. It threw me a bit as I was trying to figure out what was going on and if that was indeed a mistake. But overall, the artwork is good. It’s a different style, a bit dark, a bit grainy, but it doesn’t look bad.

In the end, Thrawn #5 is an interesting read but it’s definitely not your typical comic. I’ll be honest, I’m not sure if trying to adapt a Thrawn book into a comic was a wise decision as there’s always going to be a lot of the story that can’t be crammed in. It makes very a very word heavy story for a format that typically utilizes a lot of images for action. If you’ve read the book already, it’s an interesting way to revisit the story with imagery and a simplified plot. But I’m not sure how well it work for anyone who hasn’t read the book. As is, I give this one a three out of five metal bikinis.

Reviewed By: Skuldren for Roqoo Depot.
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