Jinnrise #7

Jinnrise #7

Writer: David Liss
Script Assist: Sohaib Awan
Artist: Andrew Huerta
Colorist: Stephen Downer
Letterer: Ed Brisson
Cover Artist: Elizabeth Torque (variant cover by Andrew Huerta)

Warning: This review contains some spoilers.

Jinnrise #7 is a nice addition to the series as we see events moving forward and a strengthening of the cast. There’s also a lot of nice story building in this issue. We see the addition of a new genie, some more character development from Nasi-run, and a hint of a secret backstory for Harris.

In this issue, the story adventures off to Crete. Yes, there’s a labyrinth, but the classic minotaur takes on a slightly different aspect. There’s some fun genie combat as Jabal and Daiuk work together. One of the things I really liked about the story in this issue was the character play between Yunus and Nasi-run. Yunus presents Nasi-run with a puzzle. While the brute warrior appears to shrug off the concepts Yunus throws at him, the end of the issue shows that not all of it was deflected. It was a nice intellectual thread.

Aside from that, there was a lot of fun action with the characters fighting strange creatures and debating over who is going to get the next genie. Without spoiling who the victor is, the new genie is pretty cool. In keeping with the variety of colors, she’s red and is skilled with fire. One surprising aspect is her ability to see through lies and disguises, thus she calls Harris out on the thing he’s hiding. What that thing is, we don’t know yet, but it’s a good tease and helps spur interest in his character.

The artwork in this series hasn’t always been great as there has been some rotation of artist, but I really like what the artists did in this issue. Andrew Huerta’s style combined with Stephen Downer’s colors makes for a very visually please comic. Right off the bat, the artwork jumps off the first page with some crisp, beautiful pictures. I love the way the clouds and the water with their palettes of blue contrast with the gold and red of the alien invaders. Nasi-run has an excellent portrait that jumps across several of the panels. It’s a great way to kick things off. As the story progresses, there’s good character expression, easy to follow action sequences, and lots of cool panels to keep readers interested.

Jinnrise #7 hits a homerun across all the key areas of any comic. It has a nice story, nice artwork, interesting characters and good story and character development. It also feels like the series has hit a comfortable stride. The last couple issues have been a lot of fun, and I’m looking forward to where it heads next. I give this issue a four out of five metal bikinis and recommend it to anyone who’s interested in trying something new in the world of comics.

Reviewed By: Skuldren for Roqoo Depot.

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