Doctor Aphra #32

Doctor Aphra #32

Writer: Simon Spurrier
Artist: Wilton Santos, and Caspar Wijngaard
Inkers: Marc Deering, and Don Ho
Colorists: Chris O’Halloran, and Stephane Paitreau
Letterer: Joe Caramagna
Cover Artist: Ashley Witter

Doctor Aphra #32 kicks off a new arc as Aphra is back to stealing artifacts, being selfish, and putting others at risk. However, this issue also explores a bit more of Aphra’s past as we see her mother, how her parents split up, and the fate of her mom. We also see the return of an old character.

Throughout the issue, there are flashbacks to Aphra’s childhood. They show how distant her father was and how obsessed he was with his work. They show the troubled relationship between her mother and her father, the moment Aphra and her mom left her dad, and they show a far off world where Aphra’s mom was killed right in front of her. But more than that, we see how Aphra was raised, the effect her parents had on her, and the traumatic way her mom was taken away from her. When the comic tackles the present, in takes these things tongue and cheek as Aphra plays Indiana Jones with her new side kick, the little kid scavenger from the previous arc. They rob a tomb and end up finding a bonus artifact, a sniper rifle used by a rogue Jedi that used lightsaber technology. The issue ends with the Rebels coming after Aphra for the technology.

The story is interesting. It builds on Aphra a little by revealing more of her past, and it sets up a fun story going forward with the Farkiller. Aphra works best when she has another character to work off of, and the new sidekick, Vu, seems like she’ll fit the role well. That said, Aphra is a terrible mom and worse role model, so I’m not sure how Vu is going to turn out, or how long she’ll last. Plus, things are about to get way more complicated with the return of Tolvan.

The only bad thing about this issue is the imagery. First off, I was a little disappointed to see another giant rolling ball homage to Indiana Jones since we’ve already seen that. It’s played out at this point. And the other overt Indiana Jones’ traps were also a bit played out. It would have been nice to see something new, or at least something from a different Indy film. There’s also a shift in the artwork with a lot of artists involved. I think there’s one team doing the present, and one doing the past. They styles are very different, so they don’t blend in. There’s different styles of line work, different coloring styles, and a different style for the characters themselves. I’m not sure that was a good move. The super bright, colorful landscapes in some of the scenes is also a little out of left field as it doesn’t feel like Star Wars. Another small issue was the floating moral eel creatures. Some artists don’t do well and creating Star Wars creatures, but just taking normal creatures and putting them into Star Wars is pretty boring. While none of those things on its own broke the issue, combined they do hurt it.

Overall, I still liked the issue. The story was fun and interesting. And while the art had issues, it was interesting from time to time, and it did manage to convey the story still. In the end, I give it a four out of five metal bikinis. With better art, this would have been a five.

Reviewed By: Skuldren for Roqoo Depot.
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